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161. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: they wont change the domi, because they want the AMARR to have the vamp/neut/missile+lasers/drone boat. What is silly that Typhoon was just stripped out of multi spec because they wanted to drop training time for it a...
- by Theia Matova - at 2013.05.06 23:04:00
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162. NPC Fleets in Low-Sec - in Player Features and Ideas Discussion [original thread]
Xavier Thorm wrote: I'm not sure what you're talking about. I'm not suggesting anything like Faction Warfare, that already exists. I mean having players do the job that DED does in fiction, hunting down NPC leaders as some kind of mission, and...
- by Theia Matova - at 2013.05.06 20:21:00
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163. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Though I am straying off topic a bit, battleships should really have alot more tank. Then CCP could justify the price. It should be alot of work to bring one down I think the consensus is that BS should be buffed to justify t...
- by Theia Matova - at 2013.05.06 18:06:00
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164. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
TravelBuoy wrote: The gallentean ships have selectable ammo type ? No and they need cap too fir shot, but they shot from falloff instead optimal. And check the gallentean BS changes. Domi nerfed + Mega nerfed but amarrians will be get a overpo...
- by Theia Matova - at 2013.05.06 17:56:00
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165. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Hagika wrote: If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and ...
- by Theia Matova - at 2013.05.06 17:27:00
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166. NPC Fleets in Low-Sec - in Player Features and Ideas Discussion [original thread]
Xavier Thorm wrote: Generally I agree. With the current state of the game, it would be way too much work for players if they entirely replaced CONCORD or Faction police, but I think it would be a cool opportunity for players (especially those ...
- by Theia Matova - at 2013.05.06 16:38:00
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167. Remove sec status hit in FW plexes for FW pilots - in Player Features and Ideas Discussion [original thread]
Mag's wrote: But neutrals are not getting special treatment. They get a sec hit, if they are not at war with you, or you are above -5 sec. You are the one asking to be removed from the games aggression mechanics, because you think the FW la...
- by Theia Matova - at 2013.05.06 14:07:00
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168. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Vaihto Ehto wrote: Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now. Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch ...
- by Theia Matova - at 2013.05.06 13:45:00
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169. (Proposal) Cinimatic EvE - in Player Features and Ideas Discussion [original thread]
I find current eve camera bit lacking as well. One little thing that could be improved to increase immersion and feel of eve would be that "look at" command would be changed to "send camera drone". These camera drones then would be send to target...
- by Theia Matova - at 2013.05.06 13:39:00
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170. Bounty contracts - in Player Features and Ideas Discussion [original thread]
Daily bump Please comment why you are either against or for this idea.
- by Theia Matova - at 2013.05.06 11:17:00
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171. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: And this is the problem - why take a Raven over a Typhoon? I really like the 'Phoon, and think the Raven is ugly, but this doesn't not mean that the 'Phoon should be outright better than the Raven. Caldari ship c...
- by Theia Matova - at 2013.05.06 08:58:00
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172. ECM Drone Tweaks - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Rovinia wrote: Grunnax Aurelius wrote: They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance. No, they are not. No ECM boat ...
- by Theia Matova - at 2013.05.06 08:50:00
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173. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Kenshi Hanshin wrote: Kinda fascinating how that is working out... Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me...
- by Theia Matova - at 2013.05.06 00:47:00
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174. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Aglais wrote: I had three BCS II, a nanofibre II and a DC II on the Raven's lowslots, and only two on the typhoon (if not for the nanofibre, the Typhoon would've been faster than the Raven). I do not have the skills to fly them for real but...
- by Theia Matova - at 2013.05.05 21:08:00
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175. New Player Experience - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: I don't think you understood what I said. I was talking about how Eve is DIFFERENT from all other MMO's because new players CAN & DO kill veteran players with the right tactics. Take WoW for example, there is literally no ...
- by Theia Matova - at 2013.05.05 21:04:00
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176. New Player Experience - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: Quote: This is bit ironic since new players are the players that don't have resources or money and they start the game with very slow progress making them easy to blow up targets for veterans (RIDICULOUSLY easy, seriously!)...
- by Theia Matova - at 2013.05.05 20:42:00
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177. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Aglais wrote: As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality- It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the N...
- by Theia Matova - at 2013.05.05 20:39:00
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178. New Player Experience - in Player Features and Ideas Discussion [original thread]
The learning curve is really steep and many people also I do not wish it to change. One of the good things in eve is that you are fascinates by these complex systems. So the learning curve is steep and it should should be but there is also other ...
- by Theia Matova - at 2013.05.05 20:21:00
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179. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Hagika wrote: We had 3 direct responses here, the other a misprint correction. The othe BS threads has upwards of 15 or more for each. If you looked in Amarr thread at some point like over week ago. CCP Rise commented this is what we go with...
- by Theia Matova - at 2013.05.05 20:00:00
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180. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: +1 fully agree, there's hardly any dev participation in any of the ship rebalance threads, why ask for feedback if you aren't even going to acknowledge it. Thats a really sad fact and people have critisized CCP for...
- by Theia Matova - at 2013.05.05 19:53:00
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